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#include "test.h"

void recurse_draw(VkvgContext ctx, int depth) {
	depth++;
	vkvg_save(ctx);

	vkvg_translate (ctx, 5,5);
	vkvg_rectangle(ctx, (float)depth,(float)depth,200,200);
	/*vkvg_clip_preserve(ctx);
	vkvg_set_source_rgb(ctx, 1.f/depth, 1.f / depth, 1.f / depth);
	vkvg_fill_preserve(ctx);*/
	vkvg_set_source_rgb(ctx, 0,1,0);
	vkvg_stroke(ctx);

	if (depth < 20)
		recurse_draw (ctx, depth);

	vkvg_restore(ctx);
}


void test(){
	VkvgContext ctx = vkvg_create(surf);

	recurse_draw(ctx, 0);

	vkvg_destroy(ctx);
}

int main(int argc, char *argv[]) {
	no_test_size = true;
	PERFORM_TEST (test, argc, argv);
	return 0;
}