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#include "test.h"
void recurse_draw(VkvgContext ctx, int depth) {
depth++;
vkvg_save(ctx);
vkvg_translate (ctx, 5,5);
vkvg_rectangle(ctx, (float)depth,(float)depth,200,200);
/*vkvg_clip_preserve(ctx);
vkvg_set_source_rgb(ctx, 1.f/depth, 1.f / depth, 1.f / depth);
vkvg_fill_preserve(ctx);*/
vkvg_set_source_rgb(ctx, 0,1,0);
vkvg_stroke(ctx);
if (depth < 20)
recurse_draw (ctx, depth);
vkvg_restore(ctx);
}
void test(){
VkvgContext ctx = vkvg_create(surf);
recurse_draw(ctx, 0);
vkvg_destroy(ctx);
}
int main(int argc, char *argv[]) {
no_test_size = true;
PERFORM_TEST (test, argc, argv);
return 0;
}
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