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using System;
using OpenTK.Graphics.OpenGL;
namespace go.GLBackend
{
public class ClipShader : Shader
{
public ClipShader ()
{
vertSource = @"
#version 130
precision highp float;
uniform mat4 projection_matrix;
uniform mat4 modelview_matrix;
in vec2 in_position;
void main(void)
{
gl_Position = projection_matrix * modelview_matrix * vec4(in_position,0, 1);
}";
fragSource = @"
#version 130
precision highp float;
out vec4 out_frag_color;
void main(void)
{
out_frag_color = vec4(1.0,1.0,1.0,1.0);
}";
Compile ();
}
}
}
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