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authorJean-Philippe Bruyère <jp_bruyere@hotmail.com>2021-03-01 14:04:23 +0100
committerJean-Philippe Bruyère <jp_bruyere@hotmail.com>2021-03-01 14:04:23 +0100
commita27bb22c63c9944c354b40d9d0d9ee5630b9574e (patch)
treec5faa582311cd575a98a74e9c5220ba5d8deef62 /src/Animation/FloatAnimation.cs
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Diffstat (limited to 'src/Animation/FloatAnimation.cs')
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diff --git a/src/Animation/FloatAnimation.cs b/src/Animation/FloatAnimation.cs
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+//
+// FloatAnimation.cs
+//
+// Author:
+// Jean-Philippe Bruyère <jp.bruyere@hotmail.com>
+//
+// Copyright (c) 2015 jp
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+using System;
+
+namespace vke
+{
+ public class FloatAnimation : Animation
+ {
+
+ public float TargetValue;
+ float initialValue;
+ public float Step;
+ public bool Cycle;
+
+ #region CTOR
+ public FloatAnimation(Object instance, string _propertyName, float Target, float step = 0.2f)
+ : base(instance, _propertyName)
+ {
+
+ TargetValue = Target;
+
+ float value = getValue();
+ initialValue = value;
+
+ Step = step;
+
+ if (value < TargetValue)
+ {
+ if (Step < 0)
+ Step = -Step;
+ }
+ else if (Step > 0)
+ Step = -Step;
+ }
+ #endregion
+
+ public override void Process()
+ {
+ float value = getValue();
+
+ //Debug.WriteLine ("Anim: {0} <= {1}", value, this.ToString ());
+
+ if (Step > 0f)
+ {
+ value += Step;
+ setValue(value);
+ //Debug.WriteLine(value);
+ if (TargetValue > value)
+ return;
+ }
+ else
+ {
+ value += Step;
+ setValue(value);
+
+ if (TargetValue < value)
+ return;
+ }
+
+ if (Cycle) {
+ Step = -Step;
+ TargetValue = initialValue;
+ Cycle = false;
+ return;
+ }
+
+ setValue(TargetValue);
+ lock(AnimationList)
+ AnimationList.Remove(this);
+
+ RaiseAnimationFinishedEvent ();
+ }
+
+ public override string ToString ()
+ {
+ return string.Format ("{0}:->{1}:{2}",base.ToString(),TargetValue,Step);
+ }
+ }
+
+}
+