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Diffstat (limited to 'src/Animation/FloatAnimation.cs')
| -rw-r--r-- | src/Animation/FloatAnimation.cs | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/src/Animation/FloatAnimation.cs b/src/Animation/FloatAnimation.cs new file mode 100644 index 0000000..d0d1fd9 --- /dev/null +++ b/src/Animation/FloatAnimation.cs @@ -0,0 +1,99 @@ +// +// FloatAnimation.cs +// +// Author: +// Jean-Philippe Bruyère <jp.bruyere@hotmail.com> +// +// Copyright (c) 2015 jp +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see <http://www.gnu.org/licenses/>. +using System; + +namespace vke +{ + public class FloatAnimation : Animation + { + + public float TargetValue; + float initialValue; + public float Step; + public bool Cycle; + + #region CTOR + public FloatAnimation(Object instance, string _propertyName, float Target, float step = 0.2f) + : base(instance, _propertyName) + { + + TargetValue = Target; + + float value = getValue(); + initialValue = value; + + Step = step; + + if (value < TargetValue) + { + if (Step < 0) + Step = -Step; + } + else if (Step > 0) + Step = -Step; + } + #endregion + + public override void Process() + { + float value = getValue(); + + //Debug.WriteLine ("Anim: {0} <= {1}", value, this.ToString ()); + + if (Step > 0f) + { + value += Step; + setValue(value); + //Debug.WriteLine(value); + if (TargetValue > value) + return; + } + else + { + value += Step; + setValue(value); + + if (TargetValue < value) + return; + } + + if (Cycle) { + Step = -Step; + TargetValue = initialValue; + Cycle = false; + return; + } + + setValue(TargetValue); + lock(AnimationList) + AnimationList.Remove(this); + + RaiseAnimationFinishedEvent (); + } + + public override string ToString () + { + return string.Format ("{0}:->{1}:{2}",base.ToString(),TargetValue,Step); + } + } + +} + |