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//
// AngleAnimation.cs
//
// Author:
// Jean-Philippe Bruyère <jp.bruyere@hotmail.com>
//
// Copyright (c) 2015 jp
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
namespace vke
{
public class AngleAnimation : FloatAnimation
{
#region CTOR
public AngleAnimation(Object instance, string PropertyName, float Target, float step = 0.1f) :
base(instance,PropertyName,Target,step){}
#endregion
public override void Process()
{
base.Process();
float value = getValue();
if (value < -MathHelper.TwoPi)
setValue(value + MathHelper.TwoPi);
else if (value >= MathHelper.TwoPi)
setValue(value - MathHelper.TwoPi);
}
}
}
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