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//
// BezierPath.cs
//
// Author:
// Jean-Philippe Bruyère <jp.bruyere@hotmail.com>
//
// Copyright (c) 2016 jp
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using System.Numerics;
namespace vke
{
public class BezierPath : Path
{
public Vector3 ControlPointStart;
public Vector3 ControlPointEnd;
public BezierPath (Vector3 startPos, Vector3 controlPointStart,
Vector3 controlPointEnd, Vector3 endPos)
:base(startPos, endPos)
{
ControlPointStart = controlPointStart;
ControlPointEnd = controlPointEnd;
}
public BezierPath (Vector3 startPos, Vector3 endPos, Vector3 vUp)
:base(startPos, endPos)
{
ControlPointStart = startPos + vUp;
ControlPointEnd = endPos + vUp;
}
public override Vector3 GetStep (float pos)
{
return Path.CalculateBezierPoint (pos, Start, ControlPointStart, ControlPointEnd, End);
}
}
}
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