summaryrefslogtreecommitdiffstatsci
path: root/CMakeScripts/Modules/FindOpenGLES3.cmake
diff options
context:
space:
mode:
Diffstat (limited to 'CMakeScripts/Modules/FindOpenGLES3.cmake')
-rw-r--r--CMakeScripts/Modules/FindOpenGLES3.cmake130
1 files changed, 130 insertions, 0 deletions
diff --git a/CMakeScripts/Modules/FindOpenGLES3.cmake b/CMakeScripts/Modules/FindOpenGLES3.cmake
new file mode 100644
index 0000000..d971aad
--- /dev/null
+++ b/CMakeScripts/Modules/FindOpenGLES3.cmake
@@ -0,0 +1,130 @@
+#-------------------------------------------------------------------
+# This file was taken from the CMake build system for OGRE
+# (http://www.ogre3d.org/) from the following link:
+#
+# http://gamekit.googlecode.com/svn/trunk/CMake/Packages/FindOpenGLES3.cmake
+#
+#-------------------------------------------------------------------
+# OGRE License:
+#
+# The contents of this file are placed in the public domain. Feel
+# free to make use of it in any way you like.
+#-------------------------------------------------------------------
+
+# - Try to find OpenGLES and EGL
+# Once done this will define
+#
+# OPENGLES3_FOUND - system has OpenGLES
+# OPENGLES3_INCLUDE_DIR - the GL include directory
+# OPENGLES3_LIBRARIES - Link these to use OpenGLES
+#
+# EGL_FOUND - system has EGL
+# EGL_INCLUDE_DIR - the EGL include directory
+# EGL_LIBRARIES - Link these to use EGL
+
+IF (WIN32)
+ IF (CYGWIN)
+
+ FIND_PATH(OPENGLES3_INCLUDE_DIR GLES3/gl3.h )
+
+ FIND_LIBRARY(OPENGLES3_gl_LIBRARY libGLESv2 )
+
+ ELSE (CYGWIN)
+
+ IF(BORLAND)
+ SET (OPENGLES3_gl_LIBRARY import32 CACHE STRING "OpenGL ES 3.x library for win32")
+ ELSE(BORLAND)
+ SET(POWERVR_SDK_PATH "C:/Imagination/PowerVR/GraphicsSDK/SDK_3.0/Builds/OGLES3")
+ FIND_PATH(OPENGLES3_INCLUDE_DIR GLES3/gl3.h
+ ${POWERVR_SDK_PATH}/Include
+ )
+
+ FIND_PATH(EGL_INCLUDE_DIR EGL/egl.h
+ ${POWERVR_SDK_PATH}/Include
+ )
+
+ FIND_LIBRARY(OPENGLES3_gl_LIBRARY
+ NAMES libGLESv2
+ PATHS ${POWERVR_SDK_PATH}/Windows_x86_32/Lib
+ )
+
+ FIND_LIBRARY(EGL_egl_LIBRARY
+ NAMES libEGL
+ PATHS ${POWERVR_SDK_PATH}/Windows_x86_32/Lib
+ )
+ ENDIF(BORLAND)
+
+ ENDIF (CYGWIN)
+
+ELSE (WIN32)
+
+ IF (APPLE)
+
+ create_search_paths(/Developer/Platforms)
+ findpkg_framework(OpenGLES3)
+ set(OPENGLES3_gl_LIBRARY "-framework OpenGLES")
+
+ ELSE(APPLE)
+
+ FIND_PATH(OPENGLES2_INCLUDE_DIR GLES3/gl3.h
+ /usr/openwin/share/include
+ /opt/graphics/OpenGL/include /usr/X11R6/include
+ /usr/include
+ )
+
+ FIND_LIBRARY(OPENGLES3_gl_LIBRARY
+ NAMES GLESv2
+ PATHS /opt/graphics/OpenGL/lib
+ /usr/openwin/lib
+ /usr/shlib /usr/X11R6/lib
+ /usr/lib
+ )
+
+ FIND_PATH(EGL_INCLUDE_DIR EGL/egl.h
+ /usr/openwin/share/include
+ /opt/graphics/OpenGL/include /usr/X11R6/include
+ /usr/include
+ )
+
+ FIND_LIBRARY(EGL_egl_LIBRARY
+ NAMES EGL
+ PATHS /opt/graphics/OpenGL/lib
+ /usr/openwin/lib
+ /usr/shlib /usr/X11R6/lib
+ /usr/lib
+ )
+
+ # On Unix OpenGL most certainly always requires X11.
+ # Feel free to tighten up these conditions if you don't
+ # think this is always true.
+ # It's not true on OSX.
+
+ IF (OPENGLES3_gl_LIBRARY)
+ IF(NOT X11_FOUND)
+ INCLUDE(FindX11)
+ ENDIF(NOT X11_FOUND)
+ IF (X11_FOUND)
+ IF (NOT APPLE)
+ SET (OPENGLES3_LIBRARIES ${X11_LIBRARIES})
+ ENDIF (NOT APPLE)
+ ENDIF (X11_FOUND)
+ ENDIF (OPENGLES3_gl_LIBRARY)
+
+ ENDIF(APPLE)
+ENDIF (WIN32)
+
+SET( OPENGLES3_FOUND "YES" )
+IF(OPENGLES3_gl_LIBRARY AND EGL_egl_LIBRARY)
+
+ SET( OPENGLES3_LIBRARIES ${OPENGLES3_gl_LIBRARY} ${OPENGLES3_LIBRARIES})
+ SET( EGL_LIBRARIES ${EGL_egl_LIBRARY} ${EGL_LIBRARIES})
+ SET( OPENGLES3_FOUND "YES" )
+
+ENDIF(OPENGLES3_gl_LIBRARY AND EGL_egl_LIBRARY)
+
+MARK_AS_ADVANCED(
+ OPENGLES3_INCLUDE_DIR
+ OPENGLES3_gl_LIBRARY
+ EGL_INCLUDE_DIR
+ EGL_egl_LIBRARY
+)