diff options
Diffstat (limited to 'CMakeScripts/Modules')
| -rw-r--r-- | CMakeScripts/Modules/FindOpenGLES3.cmake | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/CMakeScripts/Modules/FindOpenGLES3.cmake b/CMakeScripts/Modules/FindOpenGLES3.cmake new file mode 100644 index 0000000..d971aad --- /dev/null +++ b/CMakeScripts/Modules/FindOpenGLES3.cmake @@ -0,0 +1,130 @@ +#------------------------------------------------------------------- +# This file was taken from the CMake build system for OGRE +# (http://www.ogre3d.org/) from the following link: +# +# http://gamekit.googlecode.com/svn/trunk/CMake/Packages/FindOpenGLES3.cmake +# +#------------------------------------------------------------------- +# OGRE License: +# +# The contents of this file are placed in the public domain. Feel +# free to make use of it in any way you like. +#------------------------------------------------------------------- + +# - Try to find OpenGLES and EGL +# Once done this will define +# +# OPENGLES3_FOUND - system has OpenGLES +# OPENGLES3_INCLUDE_DIR - the GL include directory +# OPENGLES3_LIBRARIES - Link these to use OpenGLES +# +# EGL_FOUND - system has EGL +# EGL_INCLUDE_DIR - the EGL include directory +# EGL_LIBRARIES - Link these to use EGL + +IF (WIN32) + IF (CYGWIN) + + FIND_PATH(OPENGLES3_INCLUDE_DIR GLES3/gl3.h ) + + FIND_LIBRARY(OPENGLES3_gl_LIBRARY libGLESv2 ) + + ELSE (CYGWIN) + + IF(BORLAND) + SET (OPENGLES3_gl_LIBRARY import32 CACHE STRING "OpenGL ES 3.x library for win32") + ELSE(BORLAND) + SET(POWERVR_SDK_PATH "C:/Imagination/PowerVR/GraphicsSDK/SDK_3.0/Builds/OGLES3") + FIND_PATH(OPENGLES3_INCLUDE_DIR GLES3/gl3.h + ${POWERVR_SDK_PATH}/Include + ) + + FIND_PATH(EGL_INCLUDE_DIR EGL/egl.h + ${POWERVR_SDK_PATH}/Include + ) + + FIND_LIBRARY(OPENGLES3_gl_LIBRARY + NAMES libGLESv2 + PATHS ${POWERVR_SDK_PATH}/Windows_x86_32/Lib + ) + + FIND_LIBRARY(EGL_egl_LIBRARY + NAMES libEGL + PATHS ${POWERVR_SDK_PATH}/Windows_x86_32/Lib + ) + ENDIF(BORLAND) + + ENDIF (CYGWIN) + +ELSE (WIN32) + + IF (APPLE) + + create_search_paths(/Developer/Platforms) + findpkg_framework(OpenGLES3) + set(OPENGLES3_gl_LIBRARY "-framework OpenGLES") + + ELSE(APPLE) + + FIND_PATH(OPENGLES2_INCLUDE_DIR GLES3/gl3.h + /usr/openwin/share/include + /opt/graphics/OpenGL/include /usr/X11R6/include + /usr/include + ) + + FIND_LIBRARY(OPENGLES3_gl_LIBRARY + NAMES GLESv2 + PATHS /opt/graphics/OpenGL/lib + /usr/openwin/lib + /usr/shlib /usr/X11R6/lib + /usr/lib + ) + + FIND_PATH(EGL_INCLUDE_DIR EGL/egl.h + /usr/openwin/share/include + /opt/graphics/OpenGL/include /usr/X11R6/include + /usr/include + ) + + FIND_LIBRARY(EGL_egl_LIBRARY + NAMES EGL + PATHS /opt/graphics/OpenGL/lib + /usr/openwin/lib + /usr/shlib /usr/X11R6/lib + /usr/lib + ) + + # On Unix OpenGL most certainly always requires X11. + # Feel free to tighten up these conditions if you don't + # think this is always true. + # It's not true on OSX. + + IF (OPENGLES3_gl_LIBRARY) + IF(NOT X11_FOUND) + INCLUDE(FindX11) + ENDIF(NOT X11_FOUND) + IF (X11_FOUND) + IF (NOT APPLE) + SET (OPENGLES3_LIBRARIES ${X11_LIBRARIES}) + ENDIF (NOT APPLE) + ENDIF (X11_FOUND) + ENDIF (OPENGLES3_gl_LIBRARY) + + ENDIF(APPLE) +ENDIF (WIN32) + +SET( OPENGLES3_FOUND "YES" ) +IF(OPENGLES3_gl_LIBRARY AND EGL_egl_LIBRARY) + + SET( OPENGLES3_LIBRARIES ${OPENGLES3_gl_LIBRARY} ${OPENGLES3_LIBRARIES}) + SET( EGL_LIBRARIES ${EGL_egl_LIBRARY} ${EGL_LIBRARIES}) + SET( OPENGLES3_FOUND "YES" ) + +ENDIF(OPENGLES3_gl_LIBRARY AND EGL_egl_LIBRARY) + +MARK_AS_ADVANCED( + OPENGLES3_INCLUDE_DIR + OPENGLES3_gl_LIBRARY + EGL_INCLUDE_DIR + EGL_egl_LIBRARY +) |