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-rw-r--r--src/skia-tests/radial-gradient.cpp99
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diff --git a/src/skia-tests/radial-gradient.cpp b/src/skia-tests/radial-gradient.cpp
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+++ b/src/skia-tests/radial-gradient.cpp
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+/*
+ * Copyright 2014 © Samsung Research America, Silicon Valley
+ *
+ * Use of this source code is governed by the 3-Clause BSD license
+ * specified in the COPYING file included with this source code.
+ */
+#include <config.h>
+
+#include <math.h>
+
+#include <SkCanvas.h>
+#include <SkPaint.h>
+#include <SkRect.h>
+#include <SkGradientShader.h>
+
+#include "caskbench.h"
+#include "caskbench_context.h"
+#include "skia-shapes.h"
+
+int
+sk_setup_radial_gradient(caskbench_context_t *ctx)
+{
+ return 1;
+}
+
+void
+sk_teardown_radial_gradient(void)
+{
+}
+
+int
+sk_test_radial_gradient(caskbench_context_t *ctx)
+{
+ int w = ctx->canvas_width;
+ int h = ctx->canvas_height;
+ SkColor colors[10];
+ SkPoint center;
+
+ center.fX = SkIntToScalar(20);
+ center.fY = SkIntToScalar(20);
+
+ for (int i=0; i<NUM_ELEM(colors); i++)
+ colors[i] = skiaRandomColor();
+
+ SkShader* shader = NULL;
+ shader = SkGradientShader::CreateRadial(
+ center, 20,
+ colors, NULL, NUM_ELEM(colors),
+ SkShader::kClamp_TileMode);
+
+ // TODO: the HTML5 createRadialGradiet() routine
+ // actually creates a conical gradient: A gradient
+ // is made between two circles C1 and C2.
+ // x0=20, y0=20, r0=20, x1=50, y1=50, r1=70
+
+ shapes_t shape;
+ shape_copy(&ctx->shape_defaults, &shape);
+ for (int i=0; i<ctx->size; i++) {
+ double x1 = (double)rand()/RAND_MAX * w;
+ double x2 = (double)rand()/RAND_MAX * w;
+ double y1 = (double)rand()/RAND_MAX * h;
+ double y2 = (double)rand()/RAND_MAX * h;
+
+ double xx = MIN(x1, x2);
+ double yy = MIN(x1, x2);
+ double ww = abs(x2 - x1);
+ double hh = abs(y2 - y1);
+
+ // transform(shape.width/100, 0, 0, shape.height/100, 0, 0)
+ shape.x = 0;
+ shape.y = 0;
+ shape.width = 100;
+ shape.height = 100;
+ shape.fill_type = CB_FILL_RADIAL_GRADIENT;
+
+ skiaRandomizePaintColor(ctx);
+
+ ctx->skia_paint->setStyle(SkPaint::kFill_Style);
+ ctx->skia_paint->setShader(shader);
+
+ skiaDrawRectangle(ctx, &shape);
+
+ if (shader)
+ shader->unref();
+ }
+
+ return 1;
+}
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :