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authorJean-Philippe Bruyère <jp_bruyere@hotmail.com>2019-04-15 14:01:29 +0200
committerJean-Philippe Bruyère <jp_bruyere@hotmail.com>2019-04-15 14:01:29 +0200
commitcd45cff2eaa7d52f64ca917fd822befb634be1da (patch)
treea2f6ef7c1e13adbc9ea865c10d3c9529aa627913 /samples/deferred/shaders/debug.vert
parenta43c35a03a2ec9d42b3a7a01de98f616465a9593 (diff)
wip
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+#version 450
+
+#extension GL_ARB_separate_shader_objects : enable
+#extension GL_ARB_shading_language_420pack : enable
+
+layout (location = 0) in vec3 inPos;
+layout (location = 1) in vec3 inColor;
+
+layout (binding = 0) uniform UBO
+{
+ mat4 projectionMatrix;
+ mat4 viewMatrix;
+ mat4 modelMatrix;
+ vec4 lightPos;
+ float gamma;
+ float exposure;
+} ubo;
+
+layout (location = 0) out vec3 outColor;
+
+out gl_PerVertex
+{
+ vec4 gl_Position;
+};
+
+void main()
+{
+ outColor = inColor;
+ gl_Position = ubo.projectionMatrix * ubo.viewMatrix * ubo.modelMatrix * vec4(inPos.xyz, 1.0);;
+}