diff options
| author | Jean-Philippe Bruyère <jp_bruyere@hotmail.com> | 2019-04-15 14:01:29 +0200 |
|---|---|---|
| committer | Jean-Philippe Bruyère <jp_bruyere@hotmail.com> | 2019-04-15 14:01:29 +0200 |
| commit | cd45cff2eaa7d52f64ca917fd822befb634be1da (patch) | |
| tree | a2f6ef7c1e13adbc9ea865c10d3c9529aa627913 /samples/deferred/shaders/debug.vert | |
| parent | a43c35a03a2ec9d42b3a7a01de98f616465a9593 (diff) | |
wip
Diffstat (limited to 'samples/deferred/shaders/debug.vert')
| -rw-r--r-- | samples/deferred/shaders/debug.vert | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/samples/deferred/shaders/debug.vert b/samples/deferred/shaders/debug.vert new file mode 100644 index 0000000..ac67a01 --- /dev/null +++ b/samples/deferred/shaders/debug.vert @@ -0,0 +1,30 @@ +#version 450 + +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_420pack : enable + +layout (location = 0) in vec3 inPos; +layout (location = 1) in vec3 inColor; + +layout (binding = 0) uniform UBO +{ + mat4 projectionMatrix; + mat4 viewMatrix; + mat4 modelMatrix; + vec4 lightPos; + float gamma; + float exposure; +} ubo; + +layout (location = 0) out vec3 outColor; + +out gl_PerVertex +{ + vec4 gl_Position; +}; + +void main() +{ + outColor = inColor; + gl_Position = ubo.projectionMatrix * ubo.viewMatrix * ubo.modelMatrix * vec4(inPos.xyz, 1.0);; +} |