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authorJean-Philippe Bruyère <jp_bruyere@hotmail.com>2019-04-05 14:13:20 +0200
committerJean-Philippe Bruyère <jp_bruyere@hotmail.com>2019-04-05 14:13:20 +0200
commit04d94de392b6e5ca4f82acc233df7b3f97abca36 (patch)
tree27df9645ea97cf36c99cb4f8ed5f347cc00cb458 /vke/src/Activable.cs
parent7d305b07ccaeb2a8cd342e3395db46f2f8fffade (diff)
Activable pattern wip
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+//
+// Activable.cs
+//
+// Author:
+// Jean-Philippe Bruyère <jp_bruyere@hotmail.com>
+//
+// Copyright (c) 2019 jp
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using Vulkan;
+using static Vulkan.VulkanNative;
+
+namespace VKE {
+ public enum ActivableState { Init, Activated, Disposed };
+ public abstract class Activable : IDisposable {
+ protected uint references;
+ protected ActivableState state;
+
+ public Device dev { get; private set; }
+
+ protected Activable (Device dev) {
+ this.dev = dev;
+ }
+
+ public virtual void Activate () {
+ if (state == ActivableState.Disposed)
+ GC.ReRegisterForFinalize (this);
+ state = ActivableState.Activated;
+ references++;
+ }
+
+ public void Desactivate () {
+ }
+ #region IDisposable Support
+ protected virtual void Dispose (bool disposing) {
+ state = ActivableState.Disposed;
+ }
+
+ ~Activable() {
+ Dispose(false);
+ }
+ public void Dispose () {
+ if (references>0)
+ references--;
+ if (references>0)
+ return;
+ Dispose (true);
+ GC.SuppressFinalize(this);
+ }
+ #endregion
+ }
+}