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* Devel2 (#6)j-p2019-09-10
* distance field fonts, separate vkvg addon, debugJean-Philippe Bruyère2019-08-30
* SpiprVTask nuget packageJean-Philippe Bruyère2019-08-29
* shaders compiled as resources with project name prefixJean-Philippe Bruyère2019-08-28
* separate pbr pass and final tonemaping in 2 renderpass to be able to insert c...Jean-Philippe Bruyère2019-08-28
* debugJean-Philippe Bruyère2019-08-28
* save comit before image modifJean-Philippe Bruyère2019-08-28
* update msbuild filesJean-Philippe Bruyère2019-05-22
* debug: correction matrix as row major, embbed shaders after compilation, shad...Jean-Philippe Bruyère2019-05-10
* set texture to shaderreadonlyJean-Philippe Bruyère2019-05-04
* net.sdk project filesJean-Philippe Bruyère2019-05-04
* update samples with mandatory descriptorset allocation after pipeline creationJean-Philippe Bruyère2019-05-02
* use boolean for tex0 and tex1 availability testsJean-Philippe Bruyère2019-04-24
* pbr prefiltered cube problemsJean-Philippe Bruyère2019-04-23
* split compute and graphic pipelines, simple compute testJean-Philippe Bruyère2019-04-17
* debugmarkersenabled as boolean, sources organized in pbrexampleJean-Philippe Bruyère2019-04-14
* debugJean-Philippe Bruyère2019-04-12
* vk as nuget package by defaultJean-Philippe Bruyère2019-04-12
* debugJean-Philippe Bruyère2019-04-12
* new generator, had to be improved (#1)j-p2019-04-12
* wipJean-Philippe Bruyère2019-04-07
* debugJean-Philippe Bruyère2019-04-05
* wipJean-Philippe Bruyère2019-04-05
* wip + git-lfs initJean-Philippe Bruyère2019-04-04
* pbr test with sacha willems shader as baseJean-Philippe Bruyère2019-04-02
* multisampling for modelJean-Philippe Bruyère2019-04-01
* generalize dispose patternJean-Philippe Bruyère2019-04-01
* wipJean-Philippe Bruyère2019-03-31
* wipJean-Philippe Bruyère2019-03-31