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* rename vke directory to CVKLJean-Philippe Bruyère2019-08-30
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* distance field fonts, separate vkvg addon, debugJean-Philippe Bruyère2019-08-30
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* shaders compiled as resources with project name prefixJean-Philippe Bruyère2019-08-28
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* debug resize in deferredJean-Philippe Bruyère2019-08-28
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* debug resourcesJean-Philippe Bruyère2019-08-28
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* split work to insert compute stageJean-Philippe Bruyère2019-08-28
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* separate pbr pass and final tonemaping in 2 renderpass to be able to insert ↵Jean-Philippe Bruyère2019-08-28
| | | | computation stages, and maybe more
* ktx debugJean-Philippe Bruyère2019-08-28
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* debugJean-Philippe Bruyère2019-08-28
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* save comit before image modifJean-Philippe Bruyère2019-08-28
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* base directory creation, commentsJean-Philippe Bruyère2019-08-03