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// Copyright (c) 2013-2022 Bruyère Jean-Philippe jp_bruyere@hotmail.com
//
// This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
using System;
namespace Vulkan
{
public struct Vector2ui : IEquatable<Vector2ui>, IEquatable<uint>
{
public static readonly Vector2ui UnitX = new Vector2ui (1,0);
public static readonly Vector2ui UnitY = new Vector2ui (0,1);
public uint X, Y;
#region CTOR
public Vector2ui (uint x, uint y) {
X = x;
Y = y;
}
public Vector2ui (uint pos) {
X = pos;
Y = pos;
}
#endregion
public uint Length => (uint)Math.Sqrt (Math.Pow (X, 2) + Math.Pow (Y, 2));
public double LengthD => Math.Sqrt (Math.Pow (X, 2) + Math.Pow (Y, 2));
public Vector2ui Normalized {
get {
uint l = Length;
return new Vector2ui (X / l, Y / l);
}
}
//public static implicit operator PointD (Vector2i p) => new PointD (p.X, p.Y);
public static implicit operator Vector2ui (uint i) => new Vector2ui (i, i);
public static Vector2ui operator + (Vector2ui p1, Vector2ui p2) => new Vector2ui (p1.X + p2.X, p1.Y + p2.Y);
public static Vector2ui operator + (Vector2ui p, uint i) => new Vector2ui (p.X + i, p.Y + i);
public static Vector2ui operator - (Vector2ui p1, Vector2ui p2) => new Vector2ui (p1.X - p2.X, p1.Y - p2.Y);
public static Vector2ui operator - (Vector2ui p, uint i) => new Vector2ui (p.X - i, p.Y - i);
public static Vector2ui operator * (Vector2ui p1, Vector2ui p2) => new Vector2ui (p1.X * p2.X, p1.Y * p2.Y);
public static Vector2ui operator * (Vector2ui p, uint d) => new Vector2ui (p.X * d, p.Y * d);
public static Vector2ui operator / (Vector2ui p1, Vector2ui p2) => new Vector2ui (p1.X / p2.X, p1.Y / p2.Y);
public static Vector2ui operator / (Vector2ui p, uint d) => new Vector2ui (p.X / d, p.Y / d);
public static bool operator == (Vector2ui s1, Vector2ui s2) => s1.Equals (s2);
public static bool operator != (Vector2ui s1, Vector2ui s2) => !s1.Equals (s2);
public static bool operator == (Vector2ui s, uint i) => s.Equals(i);
public static bool operator != (Vector2ui s, uint i) => !s.Equals (i);
public static bool operator > (Vector2ui p1, Vector2ui p2) => p1.X > p2.X && p1.Y > p2.Y;
public static bool operator > (Vector2ui s, uint i) => s.X > i && s.Y > i;
public static bool operator < (Vector2ui p1, Vector2ui p2) => p1.X < p2.X && p1.Y < p2.Y;
public static bool operator < (Vector2ui s, uint i) => s.X < i && s.Y < i;
public static bool operator >= (Vector2ui p1, Vector2ui p2) => p1.X >= p2.X && p1.Y >= p2.Y;
public static bool operator >= (Vector2ui s, uint i) => s.X >= i && s.Y >= i;
public static bool operator <= (Vector2ui p1, Vector2ui p2) => p1.X <= p2.X && p1.Y <= p2.Y;
public static bool operator <= (Vector2ui s, uint i) => s.X <= i && s.Y <= i;
public bool Equals (Vector2ui other) => X == other.X && Y == other.Y;
public bool Equals (uint other) => X == other && Y == other;
public override int GetHashCode () => HashCode.Combine (X, Y);
public override bool Equals (object obj) => obj is Vector2ui s ? Equals (s) : false;
public override string ToString () => $"{X},{Y}";
public static Vector2ui Parse (string s) {
ReadOnlySpan<char> tmp = s.AsSpan ();
if (tmp.Length == 0)
return default (Vector2ui);
int ioc = tmp.IndexOf (',');
return ioc < 0 ? new Vector2ui (uint.Parse (tmp)) : new Vector2ui (
uint.Parse (tmp.Slice (0, ioc)),
uint.Parse (tmp.Slice (ioc + 1)));
}
}
}
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