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/*
* Copyright (c) 2018 Jean-Philippe Bruyère <jp_bruyere@hotmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
* Software, and to permit persons to whom the Software is furnished to do so, subject
* to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef VKVG_CONTEXT_INTERNAL_H
#define VKVG_CONTEXT_INTERNAL_H
#include "vkvg_internal.h"
#include "vkvg.h"
#include "vkvg_buff.h"
#include "vkh.h"
#include "vkvg_fonts.h"
#define VKVG_PTS_SIZE 256
#define VKVG_VBO_SIZE (VKVG_PTS_SIZE * 4)
#define VKVG_IBO_SIZE (VKVG_VBO_SIZE * 6)
#define VKVG_PATHES_SIZE 16
#define VKVG_ARRAY_THRESHOLD 8
#define VKVG_IBO_16 0
#define VKVG_IBO_32 1
#define VKVG_CUR_IBO_TYPE VKVG_IBO_16//change this only
#if VKVG_CUR_IBO_TYPE == VKVG_IBO_16
#define VKVG_IBO_MAX UINT16_MAX
#define VKVG_IBO_INDEX_TYPE uint16_t
#define VKVG_VK_INDEX_TYPE VK_INDEX_TYPE_UINT16
#else
#define VKVG_IBO_MAX UINT32_MAX
#define VKVG_IBO_INDEX_TYPE uint32_t
#define VKVG_VK_INDEX_TYPE VK_INDEX_TYPE_UINT32
#endif
#define CreateRgba(r, g, b, a) ((a << 24) | (r << 16) | (g << 8) | b)
#ifdef VKVG_PREMULT_ALPHA
#define CreateRgbaf(r, g, b, a) (((int)(a * 255.0f) << 24) | ((int)(b * a * 255.0f) << 16) | ((int)(g * a * 255.0f) << 8) | (int)(r * a * 255.0f))
#else
#define CreateRgbaf(r, g, b, a) (((int)(a * 255.0f) << 24) | ((int)(b * 255.0f) << 16) | ((int)(g * 255.0f) << 8) | (int)(r * 255.0f))
#endif
typedef struct{
vec2 pos;
uint32_t color;
vec3 uv;
}Vertex;
typedef struct {
vec4 source;
vec2 size;
uint32_t patternType;
uint32_t fullScreenQuad;
vkvg_matrix_t mat;
vkvg_matrix_t matInv;
}push_constants;
typedef struct _vkvg_context_save_t{
struct _vkvg_context_save_t* pNext;
double lineWidth;
uint32_t dashCount; //value count in dash array, 0 if dash not set.
double dashOffset; //an offset for dash
double* dashes; //an array of alternate lengths of on and off stroke.
vkvg_operator_t curOperator;
vkvg_line_cap_t lineCap;
vkvg_line_join_t lineJoint;
vkvg_fill_rule_t curFillRule;
FT_F26Dot6 selectedCharSize; /* Font size*/
char* selectedFontName;
_vkvg_font_identity_t selectedFont; //hold current face and size before cache addition
_vkvg_font_identity_t* currentFont; //font ready for lookup
vkvg_direction_t textDirection;
push_constants pushConsts;
VkvgPattern pattern;
}vkvg_context_save_t;
typedef struct _vkvg_context_t {
VkvgContext pPrev; //double linked list of contexts
VkvgContext pNext;
uint32_t references; //reference count
VkvgSurface pSurf; //surface bound to context, set on creation of ctx
VkFence flushFence; //context fence
VkhImage source; //source of painting operation
VkCommandPool cmdPool; //local pools ensure thread safety
VkCommandBuffer cmdBuffers[2];//double cmd buff for context operations
VkCommandBuffer cmd; //current recording buffer
bool cmdStarted; //prevent flushing empty renderpass
bool pushCstDirty;//prevent pushing to gpu if not requested
VkDescriptorPool descriptorPool;//one pool per thread
VkDescriptorSet dsFont; //fonts glyphs texture atlas descriptor (local for thread safety)
VkDescriptorSet dsSrc; //source ds
VkDescriptorSet dsGrad; //gradient uniform buffer
VkRect2D bounds;
uint32_t curColor;
double xMin;
double xMax;
double yMin;
double yMax;
vkvg_buff uboGrad; //uniform buff obj holdings gradient infos
//vk buffers, holds data until flush
vkvg_buff indices; //index buffer with persistent map memory
uint32_t sizeIBO; //size of vk ibo
uint32_t sizeIndices; //reserved size
uint32_t indCount; //current indice count
uint32_t curIndStart; //last index recorded in cmd buff
uint32_t curVertOffset; //vertex offset in draw indexed command
vkvg_buff vertices; //vertex buffer with persistent mapped memory
uint32_t sizeVBO; //size of vk vbo size
uint32_t sizeVertices; //reserved size
uint32_t vertCount; //effective vertices count
Vertex* vertexCache;
VKVG_IBO_INDEX_TYPE* indexCache;
//pathes, exists until stroke of fill
vec2d* points; //points array
uint32_t sizePoints; //reserved size
uint32_t pointCount; //effective points count
//pathes array is a list of point count per segment
uint32_t pathPtr; //pointer in the path array
uint32_t* pathes;
uint32_t sizePathes;
uint32_t segmentPtr; //current segment count in current path having curves
double lineWidth;
uint32_t dashCount; //value count in dash array, 0 if dash not set.
double dashOffset; //an offset for dash
double* dashes; //an array of alternate lengths of on and off stroke.
vkvg_operator_t curOperator;
vkvg_line_cap_t lineCap;
vkvg_line_join_t lineJoin;
vkvg_fill_rule_t curFillRule;
FT_F26Dot6 selectedCharSize; /* Font size*/
char* selectedFontName;
//_vkvg_font_t selectedFont; //hold current face and size before cache addition
_vkvg_font_identity_t* currentFont; //font pointing to cached fonts identity
_vkvg_font_t* currentFontSize; //font structure by size ready for lookup
vkvg_direction_t textDirection;
push_constants pushConsts;
VkvgPattern pattern;
vkvg_status_t status;
vkvg_context_save_t* pSavedCtxs; //last ctx saved ptr
uint8_t curSavBit; //current stencil bit used to save context, 6 bits used by stencil for save/restore
VkhImage* savedStencils; //additional image for saving contexes once more than 6 save/restore are reached
VkClearRect clearRect;
VkRenderPassBeginInfo renderPassBeginInfo;
}vkvg_context;
typedef struct _ear_clip_point{
vec2d pos;
VKVG_IBO_INDEX_TYPE idx;
struct _ear_clip_point* next;
}ear_clip_point;
void _check_vertex_cache_size(VkvgContext ctx);
void _resize_vertex_cache (VkvgContext ctx, uint32_t newSize);
void _check_index_cache_size(VkvgContext ctx);
bool _check_pathes_array (VkvgContext ctx);
bool _current_path_is_empty (VkvgContext ctx);
void _finish_path (VkvgContext ctx);
void _clear_path (VkvgContext ctx);
void _remove_last_point (VkvgContext ctx);
bool _path_is_closed (VkvgContext ctx, uint32_t ptrPath);
void _set_curve_start (VkvgContext ctx);
void _set_curve_end (VkvgContext ctx);
bool _path_has_curves (VkvgContext ctx, uint32_t ptrPath);
float _normalizeAngle (double a);
float _get_arc_step (VkvgContext ctx, double radius);
vec2d _get_current_position(VkvgContext ctx);
void _add_point (VkvgContext ctx, double x, double y);
void _resetMinMax (VkvgContext ctx);
void _poly_fill (VkvgContext ctx);
void _fill_ec (VkvgContext ctx);//earclipping fill
void _draw_full_screen_quad (VkvgContext ctx, bool useScissor);
void _create_gradient_buff (VkvgContext ctx);
void _create_vertices_buff (VkvgContext ctx);
void _add_vertex (VkvgContext ctx, Vertex v);
void _add_vertexf (VkvgContext ctx, float x, float y);
void _set_vertex (VkvgContext ctx, uint32_t idx, Vertex v);
void _add_triangle_indices (VkvgContext ctx, VKVG_IBO_INDEX_TYPE i0, VKVG_IBO_INDEX_TYPE i1, VKVG_IBO_INDEX_TYPE i2);
void _add_tri_indices_for_rect (VkvgContext ctx, VKVG_IBO_INDEX_TYPE i);
float _build_vb_step (vkvg_context* ctx, double hw, vec2d pL, vec2d p0, vec2d pR, bool isCurve);
void _vao_add_rectangle (VkvgContext ctx, float x, float y, float width, float height);
void _bind_draw_pipeline (VkvgContext ctx);
void _create_cmd_buff (VkvgContext ctx);
void _check_vao_size (VkvgContext ctx);
void _ensure_renderpass_is_started (VkvgContext ctx);
void _flush_cmd_buff (VkvgContext ctx);
void _emit_draw_cmd_undrawn_vertices(VkvgContext ctx);
void _flush_cmd_until_vx_base (VkvgContext ctx);
void _wait_flush_fence (VkvgContext ctx);
void _reset_flush_fence (VkvgContext ctx);
void _wait_and_submit_cmd (VkvgContext ctx);
void _update_push_constants (VkvgContext ctx);
void _update_cur_pattern (VkvgContext ctx, VkvgPattern pat);
void _set_mat_inv_and_vkCmdPush (VkvgContext ctx);
void _start_cmd_for_render_pass (VkvgContext ctx);
void _createDescriptorPool (VkvgContext ctx);
void _init_descriptor_sets (VkvgContext ctx);
void _update_descriptor_set (VkvgContext ctx, VkhImage img, VkDescriptorSet ds);
void _update_gradient_desc_set(VkvgContext ctx);
void _free_ctx_save (vkvg_context_save_t* sav);
static inline float vec2_zcross (vec2 v1, vec2 v2){
return v1.x*v2.y-v1.y*v2.x;
}
static inline double vec2d_zcross (vec2d v1, vec2d v2){
return v1.x*v2.y-v1.y*v2.x;
}
static inline double ecp_zcross (ear_clip_point* p0, ear_clip_point* p1, ear_clip_point* p2){
return vec2d_zcross (vec2d_sub (p1->pos, p0->pos), vec2d_sub (p2->pos, p0->pos));
}
void _recursive_bezier(VkvgContext ctx,
double x1, double y1, double x2, double y2,
double x3, double y3, double x4, double y4,
unsigned level);
void _bezier (VkvgContext ctx,
float x1, float y1, float x2, float y2,
float x3, float y3, float x4, float y4);
#endif
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